Saturday, September 29, 2012

Logic to design 3d papermodel

Answering a question on the forum how to design paper models eg Mig 29

1. Research and Preparation:
- Find blueprints
- If you specify no blueprint, blueprint created yourself from photos
- Foto2 many sides
- Photo detail if any, could also be Plamo photo
- Specify his squadron (decal, logo squadron) looking picture
- Specify the scale

2. modeling:
a. using 3d modeling software (free) to create a model in the virtual world based on the blueprint or picture. Use foto2 to create texture or to use a graphics program kind of photoshop or coreldraw

b. Direct modeling: use simple geometri2 combined to make the airframe, such as tubes, cones and beams. with based on the blueprint that had previously been in print appropriate scale we want.

3. Unfold (parsed so the pattern):
a. Unfold use such software pepakura designer.
b. unloading prototype models if the model directly without software. and trace back pola2nya on

paper, can be trimmed in the range of graphics software coreldraw, illustrator, freehand etc.

4. coloring / coloring:
a. if the software there are two kinds of methods of staining, no staining were performed before Unfold some are done after Unfold.
b. if the direct modeling, eg by using coloring mix: spray paint, poster paint, airbrush, watercolor, markers, stickers, etc.

The above is a step outline, logic design. Please learn the details yourself, try a web search or a youtube tutorial.


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